

It had to be imposing, beautiful, mysterious and ruthless. The first thing I had to nail down was the overall shape. MSI flagship early sketches by Lloyd Drake-Brockman A combination of bright neon, classical architecture and modern corporate sensibilities. ‘Corporate Vaporwave’ was the brief for the ship’s general aesthetic. Not only were there quite a few gameplay requirements which restricted the design, it has a unique visual language which gives the player insight into the nature of MSI themselves. It was a complicated design challenge and it informed the aesthetics for MSI as a whole. The flagship was the first element of MSI that I worked on. I'm going to take you through some of my design journey working on various elements of this faction.

I think we have ended up with a great set of designs that are quite unique in the world of Stellaris. I was involved in designing most of their visual elements. Specifically we're going to be discussing the development of MSI, a new, non-player faction with a really interesting visual style. I worked extensively on the First Contact DLC and I'm excited to share some of the artistic journey that this pack took me and the art team on. Hi, I’m Lloyd Drake-Brockman, Concept artist on the Stellaris team.
